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.claude/skills
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Adds time before attacking on attacks
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2026-02-13 16:29:36 -07:00 |
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.githooks
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Added a setup file that will add the pre-commit to any computer that I clone this repo on
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2026-02-10 09:00:07 -07:00 |
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.github/workflows
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Fixed some more test failures
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2026-01-03 08:57:25 -07:00 |
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addons
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Added tests for the status effects
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2026-02-19 16:16:18 -07:00 |
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ai
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Drew a bench, updated to Godot 4.6, and got farther into the skills
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2026-02-01 08:12:27 -07:00 |
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Assets
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Drew a bunch of trees
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2026-02-24 21:27:19 -07:00 |
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Common
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Added ores + raw + ingots to json
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2026-02-23 14:49:32 -07:00 |
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docs
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Created testing skill and wrote a test with it
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2026-02-07 17:09:10 -07:00 |
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Entities
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Made the shadows smaller
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2026-02-27 07:40:38 -07:00 |
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Localization
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Added readme to preserve folder structure
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2024-11-16 16:10:31 -07:00 |
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script_templates
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Swapped to new decision tree, which seems to be a lot faster
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2025-11-18 08:51:26 -07:00 |
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Stages
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Added ores + raw + ingots to json
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2026-02-23 14:49:32 -07:00 |
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Tests
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Invincibility perk now works
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2026-02-20 08:02:50 -07:00 |
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UI
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Dodging perk now reduces dodge time
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2026-02-19 16:54:17 -07:00 |
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Utilities
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Created thes tatus effect manager and show icon for attack cooldown after dodging
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2026-02-19 16:16:18 -07:00 |
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.gdlintrc
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Formatted and linted everything
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2025-02-06 08:19:13 -07:00 |
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.gitattributes
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Initial commit and setup
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2024-11-16 16:08:41 -07:00 |
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.gitignore
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translations? Probably because I went to mac
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2026-02-22 07:35:42 -07:00 |
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.prettierignore
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Created the actual combat skills json and the way it will work with levels
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2026-01-31 16:42:22 -07:00 |
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.prettierrc
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Created the actual combat skills json and the way it will work with levels
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2026-01-31 16:42:22 -07:00 |
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all_lint_format.sh
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formatting only formats changed files
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2026-01-12 17:02:44 -07:00 |
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CLAUDE.md
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Fixed tests
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2026-02-07 16:34:10 -07:00 |
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cleanup_branches.ps1
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Created a powershell file to clean up deleted branches
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2025-07-29 07:30:28 -06:00 |
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cleanup_branches.sh
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Made cleanup branches executable
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2026-02-10 08:05:16 -07:00 |
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confirmation_dialog.tres
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Added theme and confirmation dialog for purchasing perks
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2026-02-06 08:41:04 -07:00 |
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default_bus_layout.tres
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Now plays a sharpening sound when grinding stone is sharpening
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2025-07-02 08:21:14 -06:00 |
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dialogic_style.tres
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Drew a bench, updated to Godot 4.6, and got farther into the skills
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2026-02-01 08:12:27 -07:00 |
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embered_hollow_theme.tres
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Added ores + raw + ingots to json
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2026-02-23 14:49:32 -07:00 |
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export_presets.cfg
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Got the scale working well
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2024-11-26 19:48:30 -07:00 |
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gdlintrc
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Generated lint config to allow for extra returns
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2025-09-10 09:03:07 -06:00 |
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icon.svg
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Initial commit and setup
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2024-11-16 16:08:41 -07:00 |
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icon.svg.import
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Setting up linux reimported a lot of stuff
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2026-01-12 08:06:11 -07:00 |
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LICENSE
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Got the furnace working! Now working on tests so if I ever break it, I know right away
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2025-01-24 09:00:45 -07:00 |
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lint_format.ps1
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Fixed formatting
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2025-02-10 09:02:05 -07:00 |
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lint_format.sh
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formatting only formats changed files
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2026-01-12 17:02:44 -07:00 |
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linting_formatting_commands.md
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Added the linting commands so when I forget them
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2025-02-06 08:20:09 -07:00 |
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project.godot
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Added console commands for healing / damaging
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2026-02-20 08:24:57 -07:00 |
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README.md
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Added a setup file that will add the pre-commit to any computer that I clone this repo on
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2026-02-10 09:00:07 -07:00 |
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report.html
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Working on tileset, tests, and the auto builder
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2025-01-31 09:03:36 -07:00 |
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run_tests.sh
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Cleaned up the code
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2026-01-20 08:04:29 -07:00 |
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setup.sh
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Added a setup file that will add the pre-commit to any computer that I clone this repo on
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2026-02-10 09:00:07 -07:00 |
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temp_logo.svg
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Initial commit and setup
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2024-11-16 16:08:41 -07:00 |
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temp_logo.svg.import
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Setting up linux reimported a lot of stuff
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2026-01-12 08:06:11 -07:00 |